My role

As an artist on the team, I conducted research for materials, prototyped aesthetic features, designed the logo with another member, and the mobile remoter interface.


I also help drafted the testing, safety harness, and aesthetic section for the final design review packet, you can access it here.

Tools

Adobe Illustrator, Procreate, Figma, Nylon Fabric, Wood-Cutting

Delivery

Delivery

9:41

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Part I. Device Design

Part I. Device Design

Problem Space

Motivation:

A visit to the Santa Barbara County Public Health Department provided our team with profound insights into the impact of Cerebral Palsy (CP) on children and their families.

Objective:

BabyBot, developed in collaboration with UC Santa Barbara Early Childhood Care and Education Services (ECCES), is an automated therapy device for children aged 9 months to 4 years with cerebral palsy.


BabyBot is to introduce a device that imitates the actions of ball therapy for over 10,000 children born with cerebral palsy every year.

Challenge

Cerebral palsy (CP) is a group of abnormal brain disorders that affect a person’s ability to move and maintain balance and posture.


This is the area where BabyBot has the most potential to help these families and therapists.

Primary Research

Our team conducted a 21 page research on market analysis, therapy functions, and mechanical functions. I researched on Infant Stimulations on Visual, Auditory, and Motor Functions, below are the main findings related to my final remoter design. You can access the full research here.

Therapy for Infants with Cerebral Palsy Used in Babybot

Infant Stimulations on Visual, Auditory, and Motor Functions

For infants, the Babybot should prioritize texture, color, sound, and touch, avoiding complexity. Older children benefit from toys that encourage self-awareness and cognitive development in their movement. The gaming or entertainment section should create a safe, engaging, and comfortable environment to make physical therapy enjoyable for them.

Competitive Analysis of Baby Bouncer Products

This product review analysis will inform ergonomics and mechanism features for the BabyBot. All customer reviews are compiled from Amazon.

Based on the results of the product analysis, infants prefer Devices that

  • React to their movements.

  • Support autonomy and motor skill development.

  • Offer adjustable motorization for comfort and ergonomics.

  • React to their movements.

  • Support autonomy and motor skill development.

  • Offer adjustable motorization for comfort and ergonomics.

V.S

  • Motorized motion without responsiveness.

  • Lack of flexibility in movement support.

  • Motorized motion without responsiveness.

  • Lack of flexibility in movement support.

Secondary Research

Our team conducted in-person interviews with 2 therapists and 10 families dealing with cerebral palsy to understand the challenges they face through the treatment sessions. Here are some notable quotes:

In-Depth Interview

Art Team’s Design goal:

Assist the engineer team in improving the safety coverage, design a game system that attracts infant’s attention spans, and enhance the aesthetic appeal.

Ideations

The art team assessed four scopes for device feasibility, considering factors such as cost, time, necessity, and cleanliness, and created prototypes. The drawings include designs for the platform, linkage covering, and remote control.


Gamification

The initial game bar features:

  • four-bar mechanics with a swiveling tablet.

  • prioritizes buttons, toggle, and preset programs.

Harness and attachment

The harness prototype is marked noted with a material that is easily wipeable.

Remote Control

My initial remote control design provides users with a joystick interface. It features two modes: Preset movement plan mode and Manual mode.

Physical Prototype

Art Team's Game Bar Design

ME & EE Team’s Chassics Linkage and Platform Rework

Final Design

Logo Design

colors

HEX# 8CBDE8

HEX# AAD5FB

HEX# FACCC4

HEX# FDFBC2

HEX# FCFAED

I and Janet created the Babybot logo, combining pastel colors of primary colors and a customized icon resembling a baby's head, is clinically approved and baby-friendly. The icon features line pattern similar to those on a Bosu ball.

Babybot Final Concept Drawing

I've coordinated with the engineering team to draw the full BabyBot, including the game system, exterior cover, and patient.


First, the harness attaches the patient to the Bosu ball with a set of straps, adjusting to fit the entire age range. The game bar features interactive toy elements so the patient can stay engaged and entertained during therapy.


Then, the platform features a soft play-mat that is aesthetically pleasing and easily wipeable. Finally, the exterior fabric encloses the linkage and mechanical components of the device, functioning as a colorful and safe covering.

Final Design

Final Design - Mechanisms

Testing

Two sessions at UCSB's Children's Center assessed the game system's viability. The first, with a focus group of around 20 children, identified novelty as crucial for sustained interest, leading to the design choice of interchangeable central activities on the game bar.


In the second session, 8 children interacted with the final game system prototype, evaluating general responses, harness fit, ease of use, and button accessibility in different positions, with patient mode disabled.

Testing with children between 15 mo and 4.5 years old. Figures Extracted from Full Design Packet.

Future Improvements on Safety Harness and Aesthetic Covering

The art team identifies further iterations in the next Babybot:

  • Improve harness with a more supportive back strap for seated patients.

  • Consider adding a retractable handle for enhanced portability.

  • Optimize smooth movement using existing wheels.

Part II. Remoter Design

Based on the final product above, I created an app for the remote control to help parents and therapists monitor the baby’s behavior metrics.

Ideation

Personae & User Journey Mapping

I narrowed it down to three user personas based on individuals involved in the cerebral palsy treatment, time and accessibility to therapy-related activities, and the cererbal palsy patient’s specific needs.

Jane Harper

CCS Pediatric Physical Therapist

Age

35

Location

Santa Barbara,CA

“I want to help caregivers have more independence from their cerebral palsy child”

About

Jane has a decade of experience working with children with CP. She is passionate about early intervention and believes in the power of frequent, specialized therapy.

Goals

To provide effective, individualized therapy to as many children as possible.

Challenges

Struggles with low therapist-to-patient ratios, scheduling conflicts, and ensuring effective communication and collaboration with families.

Need

Efficient scheduling tools, better communication channels with families, and more support staff to handle increasing patient load.

Maria Gonzales

Full-time parent, part-time retail worker

Age

28

Location

Santa Barbara,CA

“I want to have more flexibility and ensure my child engage with cerebral palsy therapy”

About

Maria's 8 Months child was diagnosed with CP. She is dedicated to supporting her child's development and juggles work with multiple therapy sessions each week.

Goals

To ensure her child receives consistent and effective therapy for improved mobility and independence.

Challenges

Balancing work and therapy schedules, financial constraints, travel difficulties for therapy sessions and ensuring her child stays engaged in therapy.

Need

Affordable, accessible therapy options that are engaging for her child, and can be easily incorporated into a busy family schedule.

Lucas Gonzales

Child with Cerebral Palsy

Age

8 Months

Location

Santa Barbara,CA

About

Diagnosed with CP at birth, Lucas requires therapy to develop limb functions for walking and fine motor skills.

Goals

To be able to play with friends; To gain more independence in movement and play.

Challenges

Difficulty in maintaining attention during therapy sessions, limited access to frequent and specialized treatment.

Need

Engaging and fun therapy sessions, more frequent treatment opportunities, and personalized care that addresses his specific medical and developmental needs.

Journey Map of Maria, Parents of Cerebral Palsy Child’s

problems & Possible solutions

The problem was divided into 4 and their possible solutions were provided.

Limited Awareness of Child's Progress and Emotions

Introduce monitors with real-time data insights into the child's stages and well-being.

Time and Frequency Pressure associated with clinic visits.

Develop a medical record keeping that streamlines information sharing.

Complexity in Controlling Automated Device

Create a feature for documenting rehabilitation training progress; Ensure the intuitive flows.

Safety Concerns during Therapy

Integrate safety protocols and real-time alerts into the therapy device.

Development

Information Structure

Low Fidelity Prototype

Delivery

Remoter - Parents control of tilting / bouncing / gaming movement of Babybot.

Remoter - Parents control of tilting / bouncing / gaming movement of Babybot.

Monitor - monitors baby’s actions, metrics, and alarm when unusual noise detected.

Monitor - monitors baby’s actions, metrics, and alarm when unusual noise detected.

Profile - see analyzed metrics of the baby’s favorite preset, time on the device, and button.

Profile - see analyzed metrics of the baby’s favorite preset, time on the device, and button.

Project Reflection

Project Reflection

Key Takeaways

Product: Due to budget and time constraints, iterations can reduce components rather than adding them.

Refine UI / Assess Module: Based on user feedback, I'm removed a discussion forum within the app, considering that the primary focus is on user adoption and device control.

Next Project 👉

Creative Coding:

Digital Desensitization —An Immersive Mobile

Creative Coding:

Digital Desensitization —An Immersive Mobile

Creative Coding:

Digital Desensitization —An Immersive Mobile

© 2023 Christine Yan Ting Zhang